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- SU-27 FLANKER V1.1 READ ME FILE 05/02/96 CCN
- (c) 1996 Strategic Simulations, Inc. A Mindscape Company.
-
-
- This patch is provided to upgrade the V1.0 release of Su-27 Flanker to V1.1 for
- Windows 95.
-
- This self-extracting archive will place all of the new files into their correct
- directories provided that you run the PATCH.BAT file from the Su-27 Flanker
- home directory with the PATCH11.EXE file also located in the directory. DO NOT
- RUN THE PATCH11.EXE FILE BY ITSELF OR YOU WILL NOT HAVE THE CORRECT DIRECTORY
- STRUCTURE.
-
-
- To install:
-
- 1) Copy the PATCH.BAT and PATCH11.EXE files to your Su-27 Flanker home directory
-
- 2) Run the PATCH.BAT file.
-
- 3) Do not run the PATCH11.EXE file by itself or the files will not recurse to their
- proper directory locations.
-
- 4. ****IMPORTANT**** Delete your SU27.INI file from the Su-27 Flanker home directory.
- A new SU27.INI file will be created after you set your new options in the game.
-
- 5. Run Su-27 Flanker and set your options and preferences from the FILE pull-down menu
- of the Mission Editor.
-
-
- File Locations
-
- The Su-27 home directory i.e. C:\PROGRAM FILES\SU-27 FLANKER is where a majority
- of the files need to be replaced for this patch to work properly. Here is a
- directory inventory of the files contained in the V1.1 patch:
-
-
- SU27 DIRECTORY (HOME DIRECTORY)
-
- FSIM LBB 490,496 04-30-96 6:53p FSIM.LBB
- FS LBB 205,196 04-01-96 5:30p FS.LBB
- MAP LBB 2,423,910 04-21-96 5:55p MAP.LBB
- MAP0 LBB 1,700,571 10-23-95 11:03a MAP0.LBB
- README TXT 9,268 04-30-96 12:01p README.TXT
- SHPLIB LBB 1,437,897 04-04-96 12:34p SHPLIB.LBB
- SU27 EXE 491,008 04-19-96 6:04p SU27.EXE
- SU27 PCX 174,730 03-15-96 11:32a SU27.PCX
- SW00 IMG 309,251 03-03-96 1:14p SW00.IMG
- SW01 IMG 99,693 03-03-96 1:15p SW01.IMG
- SW02 IMG 102,885 03-03-96 1:15p SW02.IMG
- SW03 IMG 58,881 03-03-96 1:15p SW03.IMG
- SW04 IMG 60,344 03-03-96 1:15p SW04.IMG
- SW05 IMG 301,725 02-09-96 3:30p SW05.IMG
- SW06 IMG 90,308 02-09-96 3:30p SW06.IMG
- SW07 IMG 94,516 02-09-96 3:31p SW07.IMG
- TECH DAT 21,280 04-10-96 8:55p TECH.DAT
-
-
- \MISSION SUBDIRECTORY
-
-
- AEROS_D TRK 33,949 10-31-95 2:08a AEROS_D.TRK
- AEROS_S TRK 58,730 10-31-95 2:10a AEROS_S.TRK
- AIR1 MIS 496 11-01-95 1:16p AIR1.MIS
- AIR1 TRK 11,794 11-01-95 2:25p AIR1.TRK
- AIR2 MIS 595 11-01-95 1:23p AIR2.MIS
- AIR2 TRK 24,412 11-01-95 2:36p AIR2.TRK
- AIR3 MIS 831 11-01-95 1:33p AIR3.MIS
- AIR3 TRK 60,118 11-01-95 2:51p AIR3.TRK
- AIR4 MIS 437 11-01-95 1:34p AIR4.MIS
- AIR4 TRK 18,831 11-01-95 3:02p AIR4.TRK
- AIR5 MIS 495 11-01-95 1:35p AIR5.MIS
- AIR5 TRK 19,655 11-01-95 3:16p AIR5.TRK
- AIR6 MIS 774 11-01-95 1:17p AIR6.MIS
- AIR6 TRK 60,350 11-01-95 4:43p AIR6.TRK
- CAS_1 TRK 18,011 10-30-95 2:28a CAS_1.TRK
- CAS_2 TRK 8,172 10-30-95 4:12a CAS_2.TRK
- CAS_3 TRK 8,177 10-30-95 3:02a CAS_3.TRK
- GATTACK1 TRK 14,586 10-30-95 4:24a GATTACK1.TRK
- GATTACK2 TRK 9,150 10-30-95 4:47a GATTACK2.TRK
- GATTACK3 TRK 32,747 10-30-95 5:20a GATTACK3.TRK
- GATTACK4 TRK 4,266 10-30-95 5:42a GATTACK4.TRK
- GENERAL1 MIS 5,709 10-31-95 2:58a GENERAL1.MIS
- GENERAL2 MIS 4,541 01-17-96 3:02p GENERAL2.MIS
- GENERAL3 MIS 4,377 10-31-95 3:03a GENERAL3.MIS
- GENERAL4 MIS 4,080 10-31-95 3:19a GENERAL4.MIS
- GENERAL5 MIS 6,841 10-31-95 2:38a GENERAL5.MIS
- GENERAL6 MIS 4,682 10-31-95 3:39a GENERAL6.MIS
- KVOTCHUR TRK 59,179 10-31-95 4:17a KVOTCHUR.TRK
- NC_A2A1 MIS 474 03-23-96 3:00p NC_A2A1.MIS
- NC_A2A2 MIS 600 03-23-96 3:01p NC_A2A2.MIS
- NC_A2A3 MIS 806 03-23-96 2:57p NC_A2A3.MIS
- NC_A2A4 MIS 1,452 03-23-96 2:56p NC_A2A4.MIS
- NC_A2A5 MIS 1,373 03-23-96 2:55p NC_A2A5.MIS
- NC_A2G1 MIS 1,374 03-23-96 2:54p NC_A2G1.MIS
- NO_A2A1 MIS 520 03-23-96 2:52p NO_A2A1.MIS
- NO_A2A2 MIS 600 03-22-96 10:17p NO_A2A2.MIS
- NO_A2A3 MIS 329 03-23-96 2:49p NO_A2A3.MIS
- NO_A2A4 MIS 423 03-22-96 11:11p NO_A2A4.MIS
- NO_A2A5 MIS 1,353 03-22-96 11:46p NO_A2A5.MIS
- NO_A2A6 MIS 552 03-23-96 12:58a NO_A2A6.MIS
- OVERVIEW MIS 2,955 10-30-95 11:21p OVERVIEW.MIS
- PILOT_1 MIS 5,735 10-30-95 6:02p PILOT_1.MIS
- PILOT_2 MIS 5,385 10-30-95 6:40p PILOT_2.MIS
- PILOT_3 MIS 4,277 10-30-95 6:53p PILOT_3.MIS
- PILOT_4 MIS 4,660 10-30-95 7:24p PILOT_4.MIS
- PILOT_5 MIS 5,034 01-17-96 3:15p PILOT_5.MIS
- PILOT_6 MIS 5,922 10-30-95 9:14p PILOT_6.MIS
- PILOT_7 MIS 5,830 10-30-95 10:05p PILOT_7.MIS
- PILOT_8 MIS 5,160 10-30-95 11:16p PILOT_8.MIS
- PINPOINT TRK 12,103 10-30-95 6:55a PINPOINT.TRK
- SHIP1 MIS 1,485 01-30-96 3:13p SHIP1.MIS
- SHIP1 TRK 23,940 10-30-95 2:10a SHIP1.TRK
- SHIP2 TRK 16,967 10-30-95 2:09a SHIP2.TRK
- SWEEP1 TRK 10,397 10-30-95 3:15a SWEEP1.TRK
- SWEEP2 TRK 23,311 10-30-95 3:42a SWEEP2.TRK
- SWEEP3 TRK 21,186 10-30-95 3:46a SWEEP3.TRK
- S_LEAD_1 MIS 6,606 10-31-95 12:04a S_LEAD_1.MIS
- S_LEAD_2 MIS 5,618 10-31-95 12:16a S_LEAD_2.MIS
- S_LEAD_3 MIS 4,478 10-31-95 12:30a S_LEAD_3.MIS
- S_LEAD_4 MIS 4,784 01-12-96 3:17p S_LEAD_4.MIS
- S_LEAD_5 MIS 5,287 10-31-95 1:32a S_LEAD_5.MIS
- S_LEAD_6 MIS 5,877 10-31-95 1:47a S_LEAD_6.MIS
- S_LEAD_7 MIS 6,201 10-31-95 2:10a S_LEAD_7.MIS
- S_LEAD_8 MIS 5,407 10-31-95 2:15a S_LEAD_8.MIS
- T_A2A MIS 659 11-02-95 1:48p T_A2A.MIS
- T_CAP_1 MIS 4,809 11-02-95 1:49p T_CAP_1.MIS
- T_CAS_1 MIS 4,903 11-02-95 1:46p T_CAS_1.MIS
- T_CAS_2 MIS 4,873 11-02-95 1:47p T_CAS_2.MIS
- T_FREEF MIS 230 10-29-95 5:11p T_FREEF.MIS
- T_FTOFF MIS 278 10-29-95 5:15p T_FTOFF.MIS
- T_PINP MIS 4,866 01-30-96 3:02p T_PINP.MIS
- T_RWY MIS 4,819 01-30-96 3:20p T_RWY.MIS
- T_SHIP_1 MIS 4,845 11-02-95 1:56p T_SHIP_1.MIS
- T_SHIP_2 MIS 4,883 11-02-95 1:57p T_SHIP_2.MIS
-
-
- \JOYSTICK\TRSTMSTR\FLCS_TQS SUBDIRECTORY
-
- LOADTQS3 BAT 26 02-07-96 6:08p LOADTQS3.BAT
- SU27FLCS B50 370 02-09-96 9:44a SU27FLCS.B50
- SU27TQS2 B50 2,733 02-13-96 6:40p SU27TQS2.B50
- SU27TQS3 B50 2,733 02-13-96 6:39p SU27TQS3.B50
- SU27TQS3 M50 3,094 10-30-95 4:26a SU27TQS3.M50
-
-
- \JOYSTICK\TRSTMSTR WCS_MK2 SUBDIRECTORY
-
- SU27WCS2 ADV 2,679 02-08-96 7:12p SU27WCS2.ADV
- SU27WCS2 MDF 2,472 02-08-96 7:12p SU27WCS2.MDF
-
-
- \JOYSTICK\CH SUBDIRECTORY
-
- CHTROTLE TXT 1,666 04-30-96 12:54p CHTROTLE.TXT
- SU27 PTC 2,715 04-23-96 3:09p SU27.PTC
-
-
-
-
- Su-27 Flanker V1.1 Changes & Additions
- ----------------------------------------
-
- Please see the below information regarding additions to the software since version 1.0:
-
- Omissions
-
- The 'Show Grid' function has not been incorporated into the software due to technical
- limitations.
-
- -------
-
- Various additional features have been added and problems encountered have been resolved
- since the original release of Su-27 V1.0; these have been listed below:
-
- --------
- Fixes
-
- Flight Model
-
- 1. Mirrors have now been incorporated.
-
- 2. Clouds have now been incorporated.
-
- 3. Head to Head play has been implemented over IPX; co-operative and non co-operative.
- H2H over network can also be achieved using TCP/IP for Windows 95.
-
- 4. You cannot be hit by AAMs or SAMs without prior warning of your aircraft being
- painted in formation.
-
- 5. ECM light fixed.
-
- 6. Neutral trim light fixed.
-
- 7. The CCIP pipper no longer jumps when dive bombing.
-
- 8. No more keyboard inactivity after selecting CTRL+Q "NO" has been corrected.
-
- 9. Requester boxes now display in the correct resolution.
-
- 10. Missiles do not pass through certain areas of target models anymore.
-
- 11. Missiles, rockets and shells now explode correctly; nearer target.
-
- 12. The Grisha frigate will now engage targets.
-
- 13. BetAB-500 does not veer off and miss runways anymore on the final leg.
-
- 14. S_LEAD_4 is now classified as Sq. Leader mission rather than Pilot.
-
- 15. The spin ball now functions correctly.
-
- 16. Ctrl F6 'view last launched weapon' has been enabled.
-
-
- Mission Editor
-
- 1. Colour preferences has been implemented. WINDOWS 95 ONLY
-
- 2. Preview of aircraft, ships, SAMs and ground objects has been implemented.
-
- 3. Network play option has now been added to the Flight menu.
-
- 4. Selecting OK will now save changes to all Preference pages. WINDOWS 95 ONLY
-
- 5. Rear-view mirror option has now been added.
-
- 6. F1 key now invokes the on-line manual. WINDOWS 95 ONLY
-
- 7. Detail levels are now in the correct order.
-
- 8. Dialogue boxes will not 'disappear' off screen anymore.
-
- 9. Ground attack and ground attack / CAS payloads are corrected.
-
- 10. Threat areas are now implemented.
-
- ----------
-
- Enhancements
-
- Flight Model
-
- 1. The Tilde key can cycle through padlock targets in visible range in CAC, Helmet,
- F10 and LMA modes.
-
- 2. Radar detection ranges now depend on the target's aspect angle.
-
- 3. GAI aircraft can now spot targets within a 10 km range. To let them see beyond 10 km,
- place an EWR station nearby.
-
- 4. Deployment of unguided rockets in mountainous areas is more effective.
-
- 5. AI aircraft use their guns more effectively.
-
- 6. Drogue chutes are now replaced when refuelling.
-
- 7. CRTL+W reloads your weapons when you are on the runway.
-
- 8. The range of the R-77 has been increased slightly.
-
- 9. The recharge rate of the IGLA has been increased to 2 minutes.
-
- 10. Spin and stall modelling has been improved.
-
- 11. Missiles are now visible at 8-10 km, aircraft at 10-14 km and ships and SAM's are now
- visible earlier.
-
- 12. External view rotation can be increased by using the CTRL key.
-
- 13. Computer aircraft now deploy guided bombs.
-
- 14. Bombs can now be hit by missiles; for example IGLAs.
-
- 15. The sun graphic has been improved.
-
-
- Mission Editor
-
- 1. Fuel consumption estimates have been added to the summary dialogue box.
-
- 2. External views can now be disabled.
-
- 3. The mission editor can now run in a higher resolution than 256 colours. WINDOWS 95 ONLY.
-
- 4. Auto resolution mode switch to 640 x 480 has been incorporated. WINDOWS 95 ONLY.
- Please note: This only applies when in 256 colour mode.
-
- 5. Additional missions have been included.
-
- ------------
-
- New Features
-
- Flight Model
-
- 1. The pilot's field of vision has been increased to 240 degrees ( 4 to 8 o'clock ).
-
- 2. You can now padlock ground targets in A2G mode.
-
- 3. Dog fight view (F9) has been added.
-
- 4. Right shift with the function keys (F2 to F9) will cycle through friendly objects and
- left shift will cycle through enemy objects. CTRL and either shift key will cycle through
- objects in reverse.
-
- 5. New aircraft added - the MiG-31 with two new missiles; R-33e and R-40TD.
-
- 6. An instant cockpit view (0) has been implemented.
-
- 7. Wingmen messages have now been added.
-
-
- Network Head to Head play
-
- Su-27 Flanker 1.1 allows two players to link two computers across a network and fly together,
- either cooperatively or competitively.
-
- If both players are set to different nationalities, then each player can lock onto each other
- with missiles. If both players are set to the same nationality, then you will not be able to
- fire on each other with missiles, although you are still free to use guns.
-
- There are a number of network missions already included with the patch. Missions beginning with
- the letters NC are cooperative missions, while those beginning with NO are competitive. You can
- also create your own head to head missions using the mission editor. To do this, an aircraftÆs
- leader can now be set to æremoteÆ. The aircraft set to æmeÆ will be piloted by the player with
- the mission loaded, while the other player will pilot the æremoteÆ aircraft.
-
- To start a Head to Head mission, do the following:
-
- 1. Make sure both computers are connected through a network running the IPX protocol
- (or additionally TCP/IP for Windows 95).
- 2. Both players select æNetwork PlayÆ from the flight menu.
- 3. The player with the mission to be flown selects æmasterÆ, the other player selects æslaveÆ.
- 4. Both players select the same IPX channel number (from 0 to 9).
- 5. If TCP/IP is being used (Windows 95 only), both players should select æTCP/IP for windowsÆ
- and the player set to æslaveÆ should enter the TCP/IP address of the other machine in the text box.
- 6. Both players click RUN to enter the simulation.
-
- If the player connected as master exits the simulation and returns to the mission editor,
- the other player is informed and is automatically returned to the mission editor.
- If the player connected as slave leaves the mission, the other player will be informed
- but will be able to carry on with the mission.
-
- Please note that during a head to head mission, it is not possible to pause the simulation
- or accelerate time.
-
-
-
- Modem play using Windows 95 Plus Dial Up Server
-
- ***IMPORTANT NOTE*** The ability to play Su-27 over the modem using the Windows 95 Dial Up
- Server feature found in the Microsoft Plus Pack is a feature that was discovered while Su-27
- V1.1 was in testing. While many of our testers have reported success in using the modem with
- the Dial Up Server to play Su-27, there are still performance problems using this configuration.
- We have included instructions below for those of you that wish to attempt modem play. Please
- understand that since modem play is not a planned design feature for Su-27 Flanker, we at SSI
- can not provide technical support in this area.
-
- Configuring Dial-up Connections
-
- Setting Up as the Host Machine
-
- In order to install the Dial-up Server software, you must have the Plus
- Pack. If you do not install the Dial-Up Server software, you will still be
- able to play via dialup IPX but you must be the caller and your oponent
- must have the dial up server software running.
-
- Dial Up Server from the Plus Pack
-
- 1. Install the Plus Pack
- 2. Make sure you checked the dial up adapter option on the plus pack when
- you installed it
-
- Configuring the Server
-
- 1. After installation, goto My Computer
- 2. Click on Dial Up Networking
- 3. Click on "Connections" on the menu bar
- 4. You should now see the following list of items on the Connections pull
- down menu
- o connections
- o make new connections
- o settings
- o dial up server
- 5. Click Dial up server
- 6. Click the "allow caller access" button
- 7. You can leave the "server type" to default and leave all buttons as is
- 8. You can change password or leave it blank
- 9. To add a first time password..just enter the new password and
- re-confirm it..DONT enter an OLD password..leave that line blank.
- Seems like most everyone is using "flanker' for a password :-)
- 10. If you decide to not use a password...just let everyone know who wants
- to connect to you that they wont need a password
-
- Setting Up IPX/SPX Compatible Protocol
-
- 1. Now you must bind IPX to your dial up adapter
- 2. From control panel click "network"
- 3. Click Add
- 4. Click Protocol
- 5. Click Add
- 6. Click Microsoft on the left list
- 7. Select IPX/SPX Compatible protocol
- 8. Click OK and Reboot
- 9. Thats that!
- 10. To receive the incoming phone call, leave the Dial Up Server window
- open. When the phone rings, the "monitoring" field will show the
- status
- 11. Afer the connection is made, run Flanker. Select a H2H mission and
- click Network play. One must select Master and the other Slave. Select
- the agreed upon IPX channel number and then click RUN
-
- Setting Up as the Client Machine
-
- If you do not have the Windows 95 CD Rom of the Plus Pack, you will not be
- able to install the Dial Up Server software. To play Flanker via direct
- modem, you must setup a new dial up connection and use it to call someone
- who is running the Dial Up Server. You must also install the IPX/SPX
- protocol. The following steps will guide you through the entire process.
-
- Creating a New Dial Up Connection
-
- 1. Click My Computer
- 2. Click "Dial Up Networking"
- 3. Click "Make New Connection"
- 4. Enter a name for the new connection (i.e. Flanker Dial Up)
- 5. Click "Next"
- 6. Enter the phone number of the person you are going to call
- 7. Click "Next"
- 8. Click "Finish"
- 9. Drag a shortcut to your new connection onto your desktop
-
- Install the IPX/SPX Compatible Protocol
-
- 1. From control panel click "network"
- 2. Click Add
- 3. Click Protocol
- 4. Click Add
- 5. Click Microsoft on the left list
- 6. Select IPX/SPX Compatible protocol
- 7. Click OK and Reboot
-
- You are now ready to dial up to your oponents computer. Simply double click
- on the new connection you made. (NOTE: Instead of making multiple
- connections for each person you end up calling, you can simply change the
- phone number at this stage when the Dial Up Networking window pops up) Once
- connected, run Flanker and select either Master or Slave and the correct
- channel number (whichever you and your oponent decided on in advance)
-
- ---------
-
- Additional functionality information
-
- GAI missions contain one waypoint; all other mission types require a minimum
- of two waypoints to function.
-
- To designate a target for your wingman, use BVR mode to highlight a
- potential target and press '[' to give the order to your wingman to attack
- the selected target.
-
- The imperial / metric conversion function is only applicable inside the
- mission editor.
-
- Manual references to 'GREY_' keys refer to the Numeric Keypad.
-
- Manual references to 'General mission' refers to the Military ranking.
- Using these files allow you to command all Russian units in the region.
- You are, in effect, the General Officer in command.
-
- When using the General missions you will be required to save the mission
- prior to running the mission in the simulation. Since all mission files
- are Read Only, a Save As dialog box will appear. Save the file with a name
- of your choice. Each time you use a General mission you can save your
- Order of Battle and replay a particular mission.
-
- The briefing text contained within a TRK file cannot be edited. TRK files
- are missions that have been previously flown and recorded. To view the
- recording after loading the TRK mission, you must select PLAY from the
- FLIGHT pull-down menu. If you use the Start button on the tool bar or
- select START from the FLIGHT pull-down menu, you will be placed in the
- cockpit and able to fly that particular mission without viewing the
- recording. While running a recorded mission you can take over the controls
- at any time by hitting ESC.
-
- When attempting to open a new mission, please ensure that you close the
- current mission briefing window first. If you do not, the brief text will
- not be updated with the relevant information for the new mission.
-
- -------
-
- Helpful hints
-
- When modifying the mission start time, note that sunrise in the Crimea is
- 0500 and sunset 2100.
-
- To increase performance, turn ground detail off when flying night missions.
-
- If you change your screen resolution after running Su-27 for the first time,
- you may experience difficulties using dialogue boxes within the mission
- editor. To rectify this problem, delete the file 'SU27.INI' and start the
- program again in the new screen resolution.
-
- -------
-
- DOS Version Available
-
-
- SSI is offering a special exchange program for customers who already own
- V1.0 of Su-27 Flanker for Windows 95 and would like to own the DOS version of V1.1.
-
- A CD containing both the Windows 95 and DOS version of Su-27 Flanker is now available to
- owners of V1.0 Su-27 Flanker. To obtain this combo CD please send your V1.0 CD with
- a check or money order for $15.00 (California Residents please add applicable sales tax)
- to:
-
- SSI Su-27 Upgrade
- 675 Almanor Ave, Suite 201
- Sunnyvale, CA 94086-2901
-
- or
-
- call 1-800-601-7529 to order by phone with a credit card.
-
- ---------
-
- Further information on Su-27 can be found on the following World Wide Web pages:
-
- http://www.nwlink.com/~mikej/su27.html
-
- http://www.ssionline.com
-
- http://www.mindscapeuk.com